01

Making Mental Health Accessible

01

Making Mental Health Accessible

01

Making Mental Health Accessible

Innercord wants to empower workplace environments with a harmonious approach to wellness. Through six key pillars, innercord facilitates wellness journeys to bring you one step closer to build a foundation of thriving wellbeing and purposeful living. The vision for innercord was to create a user friendly platform that is focused on helping people by forming sustaining habits. The current focus is on business development, this project was mainly conceptual as part of business development.

Role:

Conceptual designer

Industry:

Mental Health

Challenges

  1. Help people sustain habits : Ensuring the app aids in habit creation and continuation.

  2. User Experience: Designing an intuitive and visually appealing interface that provides users with easy access to different learning materials

  3. Gamification: Integrating features such as key pillar cards, user journeys, streaks

My Approach

  1. Discovery Phase

  • Client Consultation: Conducted thorough discussions with the client to understand their vision, target audience, and specific requirements.

  • Market Research: Understanding what sets different E-learning platforms apart.

  1. Design and Development

  • System Architecture: Establish what is needed for the platform and website.

  • UI/UX Design: Created a clean and visually engaging interface to allow users to complete their journeys to a better self. As well as a website to inform potential users.

  • Feature Integration: Suggesting course pathways, streaks, pillar cards.